You are a game character. You are asked to be here to defeat PAIN(Level-Undefined). These are your stats: ''[[Get Starting Items]]'' Health is $Health. Strenght is $Strength. (Set:$AttackPower to $Damage*$Strength) AttackPower is$AttackPower Your Level is $Level. You currently have $Gold Gold. Your title is $Title ''You set out to'' ''[[Sleep]] [[Adventure]] [[Shop]]'' ''IMPORTANT-DON'T CLICK GET STARTING ITEMS AFTER PLAYING SOME TIME.'' You step out of the novice village and saw a slime.You decided to: [[Fight Slime]] [[Flee]] Welcome,Customer. **Prices change according to proness. What would you like to buy? 1)Very Small Strength Potion | 1)2nd Very Small Strength Potion -Increases Strength by 1 | -Increase Strength by 5 -250 Gold | -2500 Gold. 2)Small Strength Potion | 2)2nd Small Strength Potion -Increases Strength by 3 | -Increases Strength by 10 -700 Gold | -5000 Gold 3)Strength Potion | 3)2nd Strength Potion -Increases Strength by 6 | -Increases Strength by 15 -1300 Gold | -7500 Gold ''[[Buy Very Small Strength Potion]] [[Buy Small Strength Potion]] [[Buy Strength Potion]]'' ''[[Get Out Of Here]]'' You go to a spring and then to an Inn.You sleep there and woke up (Set:$Health to $Health) (Set:$Days to $Days+1) ''[[Main]]'' (if:$MonsterKills >10)[''Since you are more good now, you get better potions at not so low prices hehee-Owner [[2nd Very Small Strength Potion]]''] (else:)[ (if:$Gold >=250)[ (Set:$Strength to $Strength+1) (Set: $Gold to $Gold-250) (Display:"Shop")] (else:)[''You don't have enough gold!''(Display:"Shop")]] (if:$MonsterKills >10)[''Since you are more good now, you get better potions at not so low prices hehee-Owner [[2nd Small Strength Potion]]''] (if:$Gold >=700)[(Set:$Strength to $Strength+3) (Set: $Gold to $Gold-700) (Display:"Shop")] (else:)[''You don't have enough gold!''(Display:"Shop")] (if:$MonsterKills >10)[''Since you are more good now, you get better potions at not so low prices hehee-Owner [[2nd Strength Potion]]''] (if: $Gold >=1400)[(Set:$Strength to $Strength+6) (Set: $Gold to $Gold-1400) (Display:"Shop")] (else:)[''You don't have enough gold!''(Display:"Shop")] (Set:$Health to 100) (Set:$Strength to 5) (Set:$Damage to 1) (Set:$AttackPower to $Strength*$Damage) (Set:$Gold to 1000) (Set:$Level to 1) (Display:"Main") The Owner of the shop saw and smelled you shit your pants.He picked you up and threw you out of the shop to save his customers. ''[[Main]]'' You use your game powers to see the stats of the slime. (Set:$MonsterHealth to 50) (Set:$MonsterStrength to 5) (Set:$MonsterDamage to 1) (Set:$MonsterAttackPower to $MosnterDamage*$MonsterStrength) Health-$MonsterHealth. Strength-$MonsterStrength. AttackPower-$MonsterAttackPower (if: (either: 0, 1) is 0)[ ''The Slime attacks you!'' (set: $Health to $Health -(either: 5,10)) (if: $Health < 1)[ ''You are dead!''(Set:$Health to 0)(Set:$Strength to 0)(Set:$Damage to 0)(Set:$Level to 0)(Set:$Gold to 0) (Display:"Main") ] (else:)[ ''Your health is $Health.'' ''[[Fight Slime]] [[Flee]]'' ] ] (else:)[ ''You hit the monster!'' (set:$MonsterHealth is $MonsterHealth -(either: $AttackPower,$AttackPower*2,$AttackPower)) (if: $MonsterHealth < 1)[(Set:$MonsterKills to $MonsterKills+1) ''The [[Slime Is Dead]]!'' ] (else:)[ ''The Slime's Health is $MonsterHealth.'' ''[[Fight Slime]] [[Flee]]'' ] ] Some other players saw you flee from the monster and made fun of you. As a result,you felt weak. (if:$Level >0)[(Set:$Damage to $Damage-1) (Display:"Main")] (else:)[(Set:$Damage to $Damage-1)(Display:"Main")] (Set:$Drop to (random:50,150)) (Set:$Damage to $Damage+1) ''Congrats,Your Damage stat has increased by 1.'' (if:$MonsterKills > 0)[Go to [[FirstReward]]] (else:)[ (Set:$Gold to $Gold+$Drop) ''You got the spoils of the war.Gold-$Gold.'' ''[[Fight Grunt]] [[Main]]'' ] ''Since you killed your first monster, you get extra gold-75 and a title-"Shitty Player".'' (Set:$Drop to (random:50,150)) (Set:$Gold to $Gold+$Drop+75) (Set:$Title to "Shitty Player") (Set:$Level to $Level+3) (Set:$Damage to $Damage+3) (Set:$Health to $Health+510) ''Because of your title,Damage and Level increase by 3.As a Result,Your Health also Increases. Your Current Level is $Level. Your Current Damage is $Damage. Your Current Health is $Health.'' ''[[Fight Grunt]] [[Main]]'' You use your game powers to see the stats of the Grunt. (Set:$MonsterHealth to 150) (Set:$MonsterStrength to 15) (Set:$MonsterDamage to 2) (Set:$MonsterAttackPower to $MosnterDamage*$MonsterStrength) Health-$MonsterHealth. Strength-$MonsterStrength. Damage Can be done-$MonsterDamage (if: (either: 0, 1) is 0)[ ''The Grunt attacks you!'' (set: $Health to $Health -(either: 30,60)) (if: $Health < 1)[ ''You are dead!''(Set:$Health to 0)(Set:$Strength to 0)(Set:$Damage to 0)(Set:$Level to 0)(Set:$Gold to 0) (Display:"Main") ] (else:)[ ''Your health is $Health.'' ''[[Fight Grunt]] [[Flee]]'' ] ] (else:)[ ''You hit the monster!'' (set:$MonsterHealth is $MonsterHealth -(either: $AttackPower,$AttackPower*2,$AttackPower)) (if: $MonsterHealth < 1)[(Set:$MonsterKills to $MonsterKills+1) ''The [[Grunt Is Dead]]!'' ] (else:)[ ''The Grunt's Health is $MonsterHealth.'' ''[[Fight Grunt]] [[Flee]]'' ] ] (Set:$Drop to (random:150,450)) (Set:$Damage to $Damage+2) ''Congrats,Your Damage stat has increased by 2.'' (Set:$Gold to $Gold+$Drop) ''You got the spoils of the war.Gold-$Gold.'' ''[[Fight Magikarp]] [[Main]]'' ] You use your game powers to see the stats of the Magikarp. (Set:$MonsterHealth to 500) (Set:$MonsterStrength to 5) (Set:$MonsterDamage to 1) (Set:$MonsterAttackPower to $MosnterDamage*$MonsterStrength) Health-$MonsterHealth. Strength-$MonsterStrength. Damage Can be done-$MonsterDamage (if: (either: 0, 1) is 0)[ ''The Magikarp attacks you!'' (set: $Health to $Health -(either: 5,10)) (if: $Health < 1)[ ''You are dead!''(Set:$Health to 0)(Set:$Strength to 0)(Set:$Damage to 0)(Set:$Level to 0)(Set:$Gold to 0) (Display:"Main") ] (else:)[ ''Your health is $Health.'' ''[[Fight Magikarp]] [[Flee]]'' ] ] (else:)[ ''You hit the monster!'' (set:$MonsterHealth is $MonsterHealth - (either: $AttackPower,$AttackPower*2,$AttackPower)) (if: $MonsterHealth < 1)[(Set:$MonsterKills to $MonsterKills+1) ''The [[Magikarp Is Dead]]!'' ] (else:)[ ''The Magikarp's Health is $MonsterHealth.'' ''[[Fight Magikarp]] [[Flee]]'' ] ] (Set:$Drop to (random:450,1350)) (Set:$Damage to $Damage+2) ''Congrats,Your Damage stat has increased by 2.'' (Set:$Gold to $Gold+$Drop) ''You got the spoils of the war.Gold-$Gold.'' ''[[Fight Unown]] [[Main]]'' ] You use your game powers to see the stats of the Unown. (Set:$MonsterHealth to 1000) (Set:$MonsterStrength to 10) (Set:$MonsterDamage to 1) (Set:$MonsterAttackPower to $MosnterDamage*$MonsterStrength) Health-$MonsterHealth. Strength-$MonsterStrength. Damage Can be done-$MonsterDamage (if: (either: 0, 1) is 0)[ ''The Magikarp attacks you!'' (set: $Health to $Health -(either: 10,20)) (if: $Health < 1)[ ''You are dead!''(Set:$Health to 0)(Set:$Strength to 0)(Set:$Damage to 0)(Set:$Level to 0)(Set:$Gold to 0) (Display:"Main") ] (else:)[ ''Your health is $Health.'' ''[[Fight Unown]] [[Flee]]'' ] ] (else:)[ ''You hit the monster!'' (set:$MonsterHealth is $MonsterHealth - (either: $AttackPower,$AttackPower*2,$AttackPower)) (if: $MonsterHealth < 1)[(Set:$MonsterKills to $MonsterKills+1) ''The [[Unown Is Dead]]!'' ] (else:)[ ''The Unown's Health is $MonsterHealth.'' ''[[Fight Unown]] [[Flee]]'' ] ] (Set:$Drop to (random:1350,4050)) (Set:$Damage to $Damage+5) ''Congrats,Your Damage stat has increased by 5.'' (if:$MonsterKills > 10)[Go to [[SecondReward]]] (else:)[ (Set:$Gold to $Gold+$Drop) ''You got the spoils of the war.Gold-$Gold.'' ''[[Fight FrenzyBoar]] [[Main]]'' ] ''Since you killed your 10th monster, you get extra gold-100 and a title-"Shit,A Player".'' (Set:$Drop to (random:1350,4050)) (Set:$Gold to $Gold+$Drop+75) (Set:$Title to "Shit,A Player") (Set:$Level to $Level+5) (Set:$Damage to $Damage+5) (Set:$Health to $Health+850) ''Because of your title,Damage and Level increase by 5.As a Result,Your Health also Increases. Your Current Level is $Level. Your Current Damage is $Damage. Your Current Health is $Health.'' ''[[Fight FrenzyBoar]] [[Main]]'' You use your game powers to see the stats of the Unown. (Set:$MonsterHealth to 1000) (Set:$MonsterStrength to 25) (Set:$MonsterDamage to 5) (Set:$MonsterAttackPower to $MosnterDamage*$MonsterStrength) Health-$MonsterHealth. Strength-$MonsterStrength. Damage which could be done-$MonsterDamage (if: (either: 0, 1) is 0)[ ''The FrenzyBoar attacks you!'' (set: $Health to $Health -(either: 10,20)) (if: $Health < 1)[ ''You are dead!''(Set:$Health to 0)(Set:$Strength to 0)(Set:$Damage to 0)(Set:$Level to 0)(Set:$Gold to 0) (Display:"Main") ] (else:)[ ''Your health is $Health.'' ''[[Fight FrenzyBoar]] [[Flee]]'' ] ] (else:)[ ''You hit the monster!'' (set:$MonsterHealth is $MonsterHealth - (either: $AttackPower,$AttackPower*2,$AttackPower)) (if: $MonsterHealth < 1)[(Set:$MonsterKills to $MonsterKills+1) ''The [[FrenzyBoar Is Dead]]!'' ] (else:)[ ''The FrenzyBoar's Health is $MonsterHealth.'' ''[[Fight FrenzyBoar]] [[Flee]]'' ] ] (Set:$Drop to (random:4050,12150)) (Set:$Damage to $Damage+2) ''Congrats,Your Damage stat has increased by 2.'' (Set:$Gold to $Gold+$Drop) ''You got the spoils of the war.Gold-$Gold.'' ''[[Fight Pain]] [[Main]]'' ] (if:$Gold >=2500)[ (Set:$Strength to $Strength+5) (Set: $Gold to $Gold-2500) (Display:"Shop")] (else:)[''You don't have enough gold!''(Display:"Shop")]] (if:$Gold >=5000)[ (Set:$Strength to $Strength+10) (Set: $Gold to $Gold-5000) (Display:"Shop")] (else:)[''You don't have enough gold!''(Display:"Shop")]] (if:$Gold >=7500)[ (Set:$Strength to $Strength+15) (Set: $Gold to $Gold-7500) (Display:"Shop")] (else:)[''You don't have enough gold!''(Display:"Shop")]] You use your game powers to see the stats of the Unown. (Set:$MonsterHealth to 5000) (Set:$MonsterStrength to 50) (Set:$MonsterDamage to 7) (Set:$MonsterAttackPower to $MosnterDamage*$MonsterStrength) Health-$MonsterHealth. Strength-$MonsterStrength. Damage which could be done-$MonsterDamage (if: (either: 0, 1) is 0)[ ''The Pain attacks you!'' (set: $Health to $Health -(either: 10,20)) (if: $Health < 1)[ ''You are dead!''(Set:$Health to 0)(Set:$Strength to 0)(Set:$Damage to 0)(Set:$Level to 0)(Set:$Gold to 0) (Display:"Main") ] (else:)[ ''Your health is $Health.'' ''[[Fight Pain]] [[Flee]]'' ] ] (else:)[ ''You hit the monster!'' (set:$MonsterHealth is $MonsterHealth - (either: $AttackPower,$AttackPower*2,$AttackPower)) (if: $MonsterHealth < 1)[(Set:$MonsterKills to $MonsterKills+1) ''The [[Pain Is Dead]]!'' ] (else:)[ ''The Pain's Health is $MonsterHealth.'' ''[[Fight Pain]] [[Flee]]'' ] ] (Set:$Damage to $Damage+100) Congrats,You completed the game, Your Damage increases by 100 [[Main]] *Creator Notes-Can start game again by clicking get starting equips. *Creator Notes-Will upgrade game tomorrow.