- 3.t [27-Nov-1994]
- += 3: A Logical Adventure, v1.2
by Carl de Marcken and Dave Baggett
[a compiled game file is in games/tads/3.gam]
- 4in1_src.zip [10-Jul-2000]
- Four in One, an Interactive Marx Brothers Comedy
by J. Robinson Wheeler.
Release Version 1.1.7 20000710.
TADS source code, an essay about the game (including
amusing things to do) and the development logs.
(the original competition entry is in
games/competition98/tads/fourin1/,
a machine independent TADS .gam file is in
games/tads/fourin1.gam,
an MS-DOS executable is in games/pc/fourin1.zip,
and a Mac executable is in games/mac/fourin1.sit)
- aayelasrc.zip [16-Aug-2001]
- Aayela, an Interactive Vision, Release 1.2
by Magnus Olsson.
[a compiled game file is in games/tads/aayela.gam]
- alice_t.zip [02-Jul-1994]
- Alice in Wonderland version 1.0a1, by LeGarre (?)
TADS source code only
- AllHopeAbandonSource.zip [08-Jul-2007]
- TADS 3 source files for All Hope Abandon, version 3,
by Eric Eve.
- almsrc.zip [13-Feb-1998]
- Poor Zefron's Almanac, by Carl Klutzke.
TADS source code and readme file.
(the original competition entry is in
games/competition97/tads/almanac/almanac.gam)
- arrsrc.zip [23-Dec-1998]
- Arrival, or Attack of the B-Movie Cliches,
version 2, by Stephen Granade.
(the compiled game is in
games/tads/arrival.zip
and the original competition entry is in
games/competition98/tads/arrival/arrival.gam)
- ccr.oldtr.tar.Z [25-Jul-1993]
- Colossal Cave Revisited.
A remake of Crowther and Woods' original
adventure, with complete TADS source code.
Version 1.0, TADS version by David M. Baggett.
Contains a .GAM file that works with older (< 2.1)
versions of the TADS run-time.
[file is linked to games/tads/ccr.oldtr.tar.Z and to
games/adventions/others/ccr.oldtr.tar.Z]
- ccr.sit.bin [26-Oct-1993]
- Colossal Cave Revisited v1.0
A remake of Crowther and Woods' original adventure
with a full sentence parser, with complete TADS
source. TADS version by Dave Baggett. Freeware.
Macbinary format.
[file is linked to games/mac/ccr.sit.bin and to
games/adventions/mac/ccr.sit.bin]
- ccr.sit.hqx [26-Oct-1993]
- Same as above, but BinHex format.
[file is linked to games/mac/ccr.sit.hqx and to
games/adventions/mac/ccr.sit.hqx]
- ccr.tar.Z [10-Jul-1993]
- Colossal Cave Revisited
A remake of Crowther and Woods' original
adventure, with complete TADS source code.
Version 1.0, TADS version by David M. Baggett
[file is linked to games/tads/ccr.tar.Z and to
games/adventions/others/ccr.tar.Z]
- ccr.zip [10-Jul-1993]
- Colossal Cave Revisited v1.0
Crowther and Woods' classic adventure with a full
sentence parser. Comes with source.
TADS version by Dave Baggett
[file is linked to games/pc/ccr.zip and to
games/adventions/pc/ccr.zip]
- deep_src.zip [01-Jun-2002]
- TADS source to Deep Space Drifter, by Michael J. Roberts
and Steve McAdams
- ditchday.zip [01-Jun-2002]
- Ditch Day Drifter, by Michael J. Roberts
This is the example TADS game referred to in the TADS
documentation files. TADS source code and .gam file.
[file is linked from games/tads/ditchday.zip]
- EricGift.zip [18-Nov-2002]
- TADS3 source code for Eric's Gift, by Joao Mendes.
[a compiled game file is in
games/competition2002/tads3/ericgift/ericgift.t3]
- Fate.zip [07-Sep-2005]
- Source code for TADS3 versions of the William Tell and
Captain Fate sample games from the Inform Beginners'
Guide, converted to TADS3 by Eric Eve.
- flames_src.zip [01-Jun-2002]
- TADS source to Perdition's Flames, by Michael J. Roberts
- foom.tar.gz [05-Jul-1996]
- FooM - the shoot-'em up text adventure, by dI software
(Piers Johnson). TADS source and .gam file.
[file is linked to game/tads/foom.tar.gz]
- gc-src.zip [01-Feb-1994]
- GC: A Thrashing Parity Bit of the Mind
the 1994 MIT AI Laboratory Olympics text adventure game
by Carl de Marcken, David Baggett, and Pearl Tsai
(a compiled game file is in games/tads/gc-gam.zip)
- gc-tadsc-22.patch [07-Apr-1999]
- A patch file to adapt the source code from gc-src.zip above
to TADS version 2.2 or later, by Rick Litherland.
Rick's explanation: "This is (necessary) because of a change
in the interpretation of the '-' operator inside lists made
with version 2.2. The result is that two NPCs (Hoch and
Konigsberg), who provide a vital clue, disappear early in the
game, making it much harder to get the clue. If the source
file "people.t" is patched with my file, this will be
corrected. (It also means that another NPC, Marvin Minsky,
will now show up and may cause you to lose points, but so it
goes.) Incidentally, I have tried to ensure that the patched
file will still compile and run under versions before 2.2,
but I haven't been able to check this."
- goldsrc.zip [13-Apr-1998]
- Source code for The Golden Skull, along with all the
required source image and sound files, by Neil K. Guy.
[file is linked to programming/tads2/examples/goldsrc.zip]
- graphicalBIV.zip [16-Dec-2006]
- A test project based on Steve Breslin's "Bird's I View" text
grid banner which created a Pac-Man simulation. Includes
graphical map tiles and icons and imitates Wasteland or Ultima
style map navigation. Written by Kenneth E. Gay.
- gripsrc.zip [30-Nov-2001]
- Losing Your Grip, a Journey in Five Fits
version 5 (Nov 30 2001), by Stephen Granade
(the compiled game is in games/tads/grip.gam)
- Ground_src.zip [18-Jan-2000]
- Common Ground, Version 2 (17jan2000),
written by Stephen Granade.
- hightech.zip [08-Jan-1993]
- TADS source to High Tech Drifter, by Jim Cser.
Unfinished.
- IMustPlay.source.zip [20-Nov-2004]
- I Must Play (an arcade adventure), release 42.00.009,
by Geoff Fortytwo. TADS 3 source code.
(the original competition entry is in
games/competition2004/tads3/imustplay/IMustPlay.t3)
- kitchen.zip [12-Sep-1994]
- Kitchen Encounters version 0.2, a tiny adventure game
by Andy Jewell. TADS source code only
- legend-src.tar.Z [13-Oct-1995]
- The Legend Lives! by David Baggett.
Source code only.
[file is linked to games/adventions/others/legend-src.tar.Z]
- legndsrc.zip [13-Oct-1995]
- Same as above, put zipped for PC's.
[file is linked to games/adventions/pc/legndsrc.zip]
- lost202s.zip [08-May-1996]
- Lost, a science fiction text adventure, version 2.0.2.
Shareware by Jeffrey Hersh; his rating: hard.
(a compiled game file is in games/tads/lost202g.zip,
executables are in games/mac/LostAdv2.0.2.sit.hqx
and in games/pc/lost202.zip)
- MoistSrc.zip [17-Jun-1999]
- Moist version 1.06, by Scarlet Herring
WARNING: This game contains scenes of an explicit
sexual nature.
[a compiled game file is in games/tads/Moist.zip]
- mpt_src.zip [13-Jun-1998]
- TADS source code for the TextFire! games
"Masta'mind", "Pumping!", and "A Tenuous Hold", all
written by Stephen Granade.
(compiled game files are in
games/demos/textfire/12pack.zip and
games/demos/textfire/masta.gam)
- MrsPepperSrc.zip [16-Mar-2008]
- Mrs. Pepper's Nasty Secret, version 1.03, by Jim Aikin
and Eric Eve.
- ntts_src.zip [17-Mar-2003]
- No Time to Squeal, by Mike Sousa and Robb Sherwin.
Release 1.3 / Serial number 031603
(a compiled game file is in games/tads/ntts.zip;
the original competition entry is in
games/competition2001/tads/ntts/ntts.gam)
- pastense.zip [27-Mar-1996]
- Past Tense, An Interactive Intrigue by Dave Nault
TADS source code and compiled game file
[file is linked to games/tads/pastense.zip]
- plantsrc_2.zip [01-Jun-2002]
- The Plant, Release 2 (Special Edition), by Mike Roberts
(a compiled game file is in games/tads/plant_2.zip;
the original competition entry is in
games/competition98/tads/plant/plant.gam)
- polyadv_320d.zip [19-Apr-2009]
- PolyAdv 3.20 Rev. D, a TADS version of the original
Adventure / Colossal Cave text adventure, including:
The original 350 point game by Crowther and Woods,
ported by David Baggett.
The 550 point extended version by David Platt,
ported by Bennett Standeven.
The 580 point extended version by Mike Goetz,
ported by Bennett Standeven.
The 551 point version by David Long and an anonymous
author, ported by David Picton.
A 701 point version by David Picton, combining the 550
point and 551 point versions.
A 701+ point version by David Picton, based on the 701
point version but with new extensions.
(a compiled game file is in games/tads/polyadv.gam)
- return-to-ditch-day-src.zip [29-Aug-2005]
- TADS 3 source code for Return to Ditch Day, by
Michael J. Roberts.
(a compiled game file is in games/tads/return-to-ditch-day.zip)
- Ruins.zip [25-Mar-2006]
- Ruins, by Angela M. Horns (aka Graham Nelson).
Ported to TADS 3 by Eric Eve. Version 1.0.
- shadow.zip [12-Sep-1994]
- Shadowland I: The Tower of Iron, Interactive Role-Playing
System, Release 1.0, by Tom Claburn.
(a compiled game file is in games/tads/shadow.gam)
- spatial_source.zip [10-Apr-2003]
- Rat In Control, version 1.0, written by Mike Roberts.
An experimental game supporting both conventional
compass directions and relative directions ("in front
of you," etc.).
(source code is in games/tads/spatial.t3)
- SquareCircleSrc.zip [05-Dec-2004]
- Source files for Square Circle, version 1.2, by Eric Eve.
- tads_dungeon.zip [06-Jun-1996]
- Dungeon, the more or less public domain version of the
original MIT Zork,
ported to TADS by Darin Johnson (v0.3 beta).
Based on the FORTRAN version 3.1A, 1-Feb-94.
Compiled .GAM file and complete TADS source code.
[file is linked to games/tads/tads_dungeon.zip]
- tadsmetsrc.zip [15-Mar-2001]
- Metroid (v0.5 Release 1), a text version of Metroid
by Retro Studios and Billy Rawls.
(a compiled game file is in games/tads/metroid.gam)
- zeb3src.zip [16-Jan-2003]
- Uncle Zebulon's Will, an Interactive Inheritance.
Release 3.0 / 030115, by Magnus Olsson.
Winner of the TADS category of the 1995 IF competition.
TADS source code.
(the original competition entry is in
games/competition95/zebulon.gam,
and a machine-independent TADS .gam file is in
games/tads/zebulon2.zip)